NASCAR Oval and Dirt Oval Tracks

Discussion in 'Terrains, Levels, Maps' started by SnowBurger, Jul 8, 2022.

  1. SnowBurger

    SnowBurger
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    TRACK IMPORTS

    CREDITS FOR SOME TRACK IMPORTS:
    Damone13x - You can donate to Damone here: https://www.paypal.com/paypalme/dam...1QTIXRE_Y5sRXgh0PO3yTFIfOIdg7eg5PW-zQ88AqzY6Y


    Remember to stay tuned to this thread for updates on tracks


    COMPLETED ASPHALT TRACKS:

    Stafford
    Chicagoland
    Rockingham
    I-70
    Milwaukee
    Auto Club
    Charlotte Oval


    COMPLETED DIRT TRACKS:
    Knoxville
    Lernerville

    34 Raceway

    WIP:

    Iowa Speedway
    Irwindale

    Newer tracks I've made will have mesh walls
     

    Attached Files:

    #1 SnowBurger, Jul 8, 2022
    Last edited: Dec 11, 2023
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  2. abfan88

    abfan88
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  3. SnowBurger

    SnowBurger
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    Just got Rockingham finished!
     

    Attached Files:

    • Screenshot123.png
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  4. THEARTH

    THEARTH
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    looks nice
     
  5. CarCrasher283

    CarCrasher283
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    crazy how many nascar tracks are being uploaded to the forums, in just a few months. I think i've seen about 11 now, including these three
     
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  6. LDogg48_Gaming

    LDogg48_Gaming
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    How do you do the porting? I haven't seen how. Also, great work!!!
     
  7. Andryusha

    Andryusha
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    Thank you!
    --- Post updated ---
    Most ported maps are just one dae with basic things like sun and sky. Idk about file structure of these ones.
     
  8. LDogg48_Gaming

    LDogg48_Gaming
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    Oh, okay!! I know a little bit about that sort of thing!! I was just curious on how they do it.
     
  9. stephenmunger16

    stephenmunger16
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    I have only one problem with the maps, it's when i lose traction and spin the fps drops hard, but I found a way to fix it in world editor. I'll post a screenshot to go with it, but if you go into "decaldata" and hit "tireTrackdecal", go back up to "window" and go into "inspector mode", you'll see a size that says 0.400, and if you turn it down to 0, the lag spikes go away while spinning out. Idk if it's just happening for me, but if anyone else is having that problem this is a quick fix (takes maybe 30 seconds to change).
     

    Attached Files:

    • BeamNGdrive-0254014071-RELEASE-x647_13_20226_25_50AM.png
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  10. Andryusha

    Andryusha
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    Thanks for finding and sharing the fix with everyone!
     
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  11. stephenmunger16

    stephenmunger16
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    No problem! And also, if your car sticks to the wall, just know its more than likely an issue with the Gen 6 nascar mod and not the tracks, I used the wendovers on these tracks to try other cars out and they don't stick to the wall but the Gen 6 does occasionally, usually only with the nose of the car
     
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  12. SnowBurger

    SnowBurger
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    Thanks for letting me know, I’ll get that problem fixed soon this week.
     
  13. stephenmunger16

    stephenmunger16
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    Not a problem! I love the maps so far, also your Kentucky you put in the other forum, the wall is extremely grippy with the Gen 6 but everything else seems okay, it may be fixable but I’m not sure
     
  14. SnowBurger

    SnowBurger
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    Here is a WIP
     

    Attached Files:

    • Screenshot124.png
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  15. SnowBurger

    SnowBurger
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    UPDATE: All tracks have been updated to reduce lag. One new track has also been added.
     
  16. SnowBurger

    SnowBurger
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    Here is another WIP!
     

    Attached Files:

    • Screenshot127.png
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  17. bugreporter

    bugreporter
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    Knoxville :0 FINALLY ANOTHER DIRT TRACK :D
     
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  18. uwuowo

    uwuowo
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    I'm just curious but will you do myrtle beach? i would love to race on the historic track in beamng.
     
  19. SnowBurger

    SnowBurger
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    Started working on Iowa speedway! Knoxville should also be released tomorrow hopefully.
     

    Attached Files:

    • Screenshot150.png
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  20. SnowBurger

    SnowBurger
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    Knoxville has been released
     
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